Simplified Particle System
Easily create complex particle effects using GameObjects and Unity’s built-in animation system or through scripts. (see particle emitter scene for a small sample of effects that can be created)
Built-in Screen Constraints
Two types of screen constraints: – Constrain: the screen edges act as a wall that particles bounce off. – Wrap-around: particles leaving the edge of the screen are placed at the opposite side, producing a wrap-around effect. (see constrain scene in web demo)
Simply drag the required prefab into the scene. Three different types of effectors: – Attract: attracts particles to centre of effector. -Repel: pushes particles away from effector. Black-hole: attracts particles to centre but also provides a rotatory force. (see effectors scene in web demo)
- Full Object Pooling
- Re-usable particles.
- Mobile ready.
- Easily limit the number of active particles.
- Fully documented with example scenes and prefabs to get you started.
- Add any sprite as a particle to create different looking effects.
- Change particles size and colour based on velocity.